The 1st Engineering InnoShow
"Let the seeds of creative minds germinate and thrive."
A showcase carnival that celebrates innovative Engineering student projects at the end of every semester
April 30, 2019
10:00 am - 14:00 pm (Award ceremony at 12:45pm)
Haking Wong Podium, HKU

April 30 2019
10:00 am - 12:30 pm
Haking Wong Podium, HKU

INNOSHOW

A showcase carnival that celebrates innovative Engineering student projects at the end of every semester

About Engineering InnoShow

The Engineering InnoShow is a showcase carnival that celebrates innovative Engineering student projects at the end of every semester​. Participating students will have the opportunity to expound on their inventive design, research and projects; harness timely and constructive feedback given by peers, teachers, industry experts and the public through knowledge exchange; and spin talent and ideas into innovative (re)inventions. There are many reasons why Engineering InnoShow is a unique concoction of its missions and vision. We offer a vibrant, inter/multi-disciplinary and hands-on learning platform for students to create their own impact, in and out of the classroom. The showcases also paint junior fellows a concrete picture of what constitutes an exemplary work and open pathways for them to look at Engineering through the lens of their senior cohorts, whether they are from Computer Science, Computer Engineering, Biomedical Engineering, Civil Engineering, Electrical Engineering or Environmental Engineering. We believe that Engineering united with hands-on experience is essential. It is our vision to inspire a generation of intrepid explorers and committed collaborators. At Engineering InnoShow, we are transmitting knowledge and values through narrative. Whether it is communicated in layman’s terms or field-specific terminologies, we hope that the seeds of creative minds will germinate and thrive.

Event rundown
Rundown on April 30 Event
8:30am – 10:00am
Demonstration setup
10:00am - 12:30pm
Project showcase and judging
12:45pm - 1:00pm
Award presentation ceremony
1:00pm - 2:00pm
Free exhibition and Robomaster workshop
Notes to showcasing teams

Showcasing project groups please click the following button for the showcase arrangements.

Projects in the show

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Computer Science
Robomaster 2019

RoboMaster Robotics Competition focuses on the comprehensive application and engineering practice ability of the participating members in science and engineering disciplines, fully integrating many robot related technical disciplines such as “machine vision”, “embedded system design”, “mechanical control”, “inertial navigation”, “human-computer interaction”, etc. At the same time, the innovative combination of e-sports presentation and robotic competition makes the robot confrontation more intuitive and intense, attracting the attention and participation of many technology enthusiasts and the public. (Robomaster official website)

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Computer Science
Club Grenade

Club Grenade is a fast-paced multiplayer action game which a group of friends and family of all ages, at a maximum of four players, can enjoy. In the game, each player controls a character who infiltrates a high-tech facility and fights through waves of enemies with grenades only. The game has a cartoony art-style with cel shading and outline. The game currently features four unique playable characters, four types of enemies, five types of grenades and a single large level with three stages, all fully animated and textured. The players win if they defeat all enemies and exit the level, or lose if all players have been defeated.

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Electrical and Electronic Engineering
Open ocean robot platform

It is estimated that 1.15 to 2.41 million tonnes of plastic are entering the ocean each year from rivers. More than half of this plastic is less dense than the water, meaning that it will not sink once it encounters the sea. The stronger, more buoyant plastics show resiliency in the marine environment, allowing them to be transported over extended distances.

However, we believe that we can help reduce the amount of plastic that reaches the open ocean.

We started Clearbots to make it affordable and viable for local communities to clear their water of dumped plastic waste.

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Biomedical Engineering
Single cell traction force measurement assay with multiphoton-based protein micropatterns

A multiphoton-based protein micropatterning technique was developed in our lab previously. In this project, protein micropillar arrays were fabricated for cell seeding, and it was utilized for single cell traction force measurement. On the other hand, a method for encapsulating cells in collagen gel for cell therapy was also developed in the lab before. In order to improve the efficiency of cell therapy using this method, characteristics of these cells has to be identified. Therefore, the traction force of stem cells that are migrated out from the gel and the cells that are not encapsulated in the gel were measured and compared to understand the differences between them.

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Computer Science
Lost slime: a new home

Lost Slime is a Multiplayer-Educational-Rhythm game that runs on your web browser, written in javascript with Node.js, Express.js and Socket.IO. It is designed to be lightweight and responsive to run on any PC.

Find Slimies new houses! Players compete to stack the tallest pillar to gain a high ground — which helps Slimies in spotting new locations for housing. To stack a pillar block, players time their space-bars along with the music beats. There are also phrases or sentences intertwined, that players have to input correctly before pressing space-bar. With these two objectives carried out, Slimies can then jump on the newly stacked pillar block!

What’s more, there are two additional single-player modes, where players strive for stacking the tallest pillar in High-score Mode, as well as surviving as long as possible, in Survival Mode, before the camera catches up!

We set out in making the game casually improve players’ typing proficiency. It could be cheerful-lighthearted, or mechanically intensive. We have designed an additional beat-mapper program to translate music pieces into custom track information used by the game, in json format. Which means players can create authentic mappings with their favorite music!

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Electrical and Electronic Engineering
Toggle

Toggle is an adhesive wall switch robot that turns normal wall switch smart. It aims to solve low adoption of smart home upgrade led by cumbersome installation. Connected by Wi-Fi and runs on MQTT Pub/Sub Protocol, Toggle can Push/Pull and monitor the wall switch mechanically with Wi-Fi connected sensor or even outdoor using the mobile app. Its cost and size is minimised for commercialisation.

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Computer Science
Tenki

At Tenki, we hope to delivery accurate local weather data to Hong Kong citizens in minimal manner.

Tenki is a revolutionary weather app. Retrieving its data from Hong Kong Observatory, Tenki provides accurate local weather data to HK citizens. The redesigned minimalistic user interface provides a distinctive and holistic user experience. Users get to access their desired information at their fingertips.

Tenki updates weather information according to users’ location. Users can receive notifications in case of special weather conditions. They can also access to other information such as weather forecast and astronomic data.

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Electrical and Electronic Engineering
Lumino

Guide dogs and white canes are currently the most common forms of navigational aid for the visually impaired. Though common, it is not an effective solution as there is a severe shortage of only 50 guide dogs in Hong Kong. Guide dog training is time-consuming and white canes on the other hand are limited to its length, and the true nature of the detected obstructions are unknown to the user.

Lumino aims to provide a cost-efficient one-stop solution to barrier-free movement for the visually impaired.

It is a innovative device that represents both a guide dog and a white cane by providing smart-object identification, hazard identification, real time GPS navigation with additional markers and haptic feedback.

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Mechanical Engineering
A robotic catheter system for MRI-guided cardiac electrophysiological intervention

Magnetic resonance imaging (MRI) techniques allow intra-operative monitoring of the ablation procedure during cardiovascular electrophysiology (EP). However, currently it is still challenging to carry out effective catheterization under MRI environment. We present an MR-safe robot for intra-cardiac EP intervention. The robot actuation features small hysteresis, effective force transmission and quick response. Experimental evaluation has verified its capability to precisely tele-manipulate a standard clinically used EP catheter. The slave part of the robot is made of non-metallic MR-safe materials, therefore can operate close to or inside the MRI scanner without adversely affecting the MR image quality.

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Computer Science
Augmented reality in retail

Through the BazaAR iOS application, we propose a hybrid shopping experience enabled by Augmented Reality technology and Photogrammetry. A retailer enters the application and adds items for sale with various details including product description and cost. He/she uploads images of this product which are then converted into 3D models(using Photogrammetry) by the application. Once the customer starts the application, he browses through the list of products for sale and selects a product from the list after which the respective 3D models is pulled out from the database for interactive viewing in Augmented Reality.

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Computer Science
返工・Working after hurricane

返工・Working After Hurricane is a single-player 2D platformer, made using unity. It is about a worker rushing to work after hurricane. The worker has to collect $500 to afford a taxi ride. Player controls the worker using arrow keys and mouse. The worker can jump, walk and run around to collect coins. The worker’s arm rotates freely, following the mouse cursor. By left-clicking, the worker can shoot documents to collect coins. Don’t forget to avoid falling objects as well, they may kill the worker! All graphics used in this game are 100% original.

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Electrical and Electronic Engineering
RFID and autonomous vehicle

Have you ever imagined that your vehicle can be self-controlled automatically? Your car will bring you to your designated destination with the fastest route, avoiding collision while your hands are not holding the steering wheel or even following a specific car that has the same destination as you. All of these can be achieved by autonomous vehicle.
In the project, our main objective is to create a simple and reliable autonomous vehicle. With RFID control, your dream may success . This is the future autonomous vehicle.

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Computer Science
Go Princess

Go Princess is a 2D escape adventure game made with unity. While sleeping beauty waits hundreds of years for prince’s kiss, our princess wakes up and fight for her destiny. The princess has two tasks, namely keeping alive and escaping. To keep alive, princess should elude possible monsters in her way out. She also need to walk around to find food to support since health point decreases with time. To find the way to escape, she will interact with many NPCs in castle, from whom she might receive messages or useful tools. Finally she will fight with wizard in the main door to get freedom.

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Engineering startup
eCup

eCup promotes coffee culture and grows whole supply chain market via digital. Our service is unique in HK and ASEANs among any other F&B solutions as we cover vertically entire user journey on coffee from knowledge, searching, ordering, e-payment, e-stamps, rewards and after purchase engagement, which gives a pioneer digital & fully automated UX. We have UI tailor made based on user’s coffee habit, innovative friends treat feature via WhatsApp (i.e. Treat friends coffee remotely), big data campaign analysis, and user behavior driven CRM. Our mission is, when you need coffee, use eCup.

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Computer Science
Duckietown 2019

HKU Duckietown Project is an interdisciplinary project that aims to democratise A.I. and robotics research. Through this project, students will gain tangible experience in a fun and playful way in prototyping self-driving robots and applying A.I. to the physical education platform developed by MIT for experiential learning.
A project highlight is the students’ participation in the A.I. Driving Olympics (AI-DO) international contests, with the live final events co-locate with NIPS and ICRA, the prestigious conferences in A.I. and robotics. Through the preparation of the competitions for over half a year, students will undergo intensive trainings, foster peer collaborations, solidify their knowledge and demonstrate a sustainable learning outcome.

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Computer Science
Mixed Reality (MR) ready aircraft

Airlines have started removing IFE monitors to promote fuel economy and give way to handheld devices while losing traction and loyalty from passengers. Meanwhile, a US$300-million market of MR technology has just propelled recently and will soon become a new standard of entertainment. Under this narrative, MR ready aircraft opens up a huge variety of entertainment options to passengers and convincing business opportunities to airlines. Yet, without a standardized platform, MR developers are less interested in projects around aircraft, a subject with tedious regulations and tremendous know-how of engineering.

SKYLINER is a middleware designed for MR developers to create and publish their work on board, where passengers and crews can benefit from limitless creations. The platform includes components that are crucial to developers, like spatial understanding of the cabin environment, and compliance to regulations. SKYLINER would soften the grind during the development stage and take care of the needs of partners in MR industry.

MR ready aircraft and SKYLINER mean an opportunity of partnership with IT giants, reinforce the pledge of offering premium service and keep AIRBUS at the helm in the market.

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Computer Science
A MMORPG to raise public awareness on Computer Crimes

Create a Massive Multiplayer Online Role-Playing Game (MMORPG) populated with computer mechanism related elements that can help players raise awareness on cyber-secure behaviors in their daily computer and smart device usage. There are two game modes available for demonstration, namely single player career and multiplayer arena. The former displays how the story background is set and links the logic flow between the player and the AR device that allows the player to visualize computer mechanisms and cyber behaviors into magical spells and abilities. The latter allows up to 20 players to practice these abilities in a simulated battle arena where the objective is to take down the enemy “server”, which can then disable enemies to respawn from their server data and obtain victory.

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Electrical and Electronic Engineering
Luxo – A personal assistant lamp

Inspired by animatronics, we built a personal assistant lamp – Luxo. Luxo is a highly customizable voice based robot who portrays it’s emotions through it’s movements and LED lamp. It was developed using open source technologies and with an emphasis on modularity. Based on Pixar’s character Luxo Jr. and Abhishek Singh’s robot Peeqo, Luxo proves to be not only a productivity companion, but also an entertainer!

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Industrial and Manufacturing Systems Engineering
Smart pet keeping system

This smart pet keeping system includes multiple modules such as neck device, cameras, motion trackers and pet toilets. The system has three main features, an entertainment system (Remote control toy), a monitoring system (Danger Alert) and a health care system (Health Tracking). It aims to help saving time on pet keeping, keep pets healthy, keep a close relationship between pets and pet owners and put an end to abandon pets.

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Computer Science
Dumb ways to fail

Dumb ways to fail is a game which simulates a typical student experience, which one’s lack of attention to different aspects of a course (attendance, coursework, exam etc) could lead to failing a course. Within the game, players will go through a series of mini games, in which they will be given short instruction and react quickly to complete that game successfully. After players have played the game for several times, they will become better at the game and could achieve higher grade at the end of the game. Random bonus will be given to players to create extra excitement.

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Computer Science
KidFinance

In the app market, most money-saving apps have complicated UI and only target adults. KidFinance is a money-saving app targeting kids and teenagers. It allows user to develop a personalized financial record portfolio, with one of the simplest but attractive income/expense management and review functions. Moreover, to attract teens establishing money saving habit, they can set a money saving target and get award. Furthermore, surprise achievements also pop up according to their money saving/expense behavior (E.g. If they rely too much on parents to get money).

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Engineering startup
Datax

We are a research data crowdsourcing platform for researchers & AI companies to collect & enrich data with the help from public contributors. We are founded by a group of HKU BBA(IS)/CS graduates and MSc(CS) students, supported by HKU, Cyberport and HKSTP.

If you need labels & annotations for your AI/ML projects, or look for manpower for collecting & preprocessing data, we can help save time & resource required to manage the data contributors and collect more quality & diverse data efficiently. Our platform currently specializes in offering:
1. Image/Video/Audio/Doc tagging & annotation
2. Survey
3. Sentiment analysis

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Computer Science
Bookbytes

Bookbytes serves as an online social networking platform for both avid book readers and causal book readers. Users can maintain a list of books to read,already read, dropped and on hold. The defining feature is the availability of a multitude of book clubs catering to people of all ages of all tastes from all parts of the world, except maybe Antarctica. Users can also give and receive book recommendations, post on threads in the clubs they are in and also post comments in the thread. In essence, Bookbytes is a dedicated platform where book lovers can explore their ‘niche’ to their hearts’ content.Currently, only a free-app version with ad revenue pricing model is under consideration.

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Computer Science
LunchToGether

People often relate eating alone with loneliness. A research found that eating alone may result in various health problems including depression, obesity and having metabolic syndrome. There are different constrains, like time limit and geological separation, in finding friends to gather for lunch, yet, having lunch is a good social activity to meet people. LunchToGether is a match app for lunch dates, linking people in nearby region wishing to have lunch in the same period of time together to form lunch date groups. The app features instant multiple matching. Whenever you would have lunch, launch the app, then we will make all the arrangements for you.

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Industrial and Manufacturing Systems Engineering
Smart life vest

The Smart Life Vest which aims at increasing the efficiency of rescue operations in water. The primary features of the Smart Life Vest include sending automatic SOS signals containing the wearer’s GPS location to the nearest rescue station using radio or microwave signal, which will immediately alert the rescue party of an emergency. The Smart Life Vest will also produce its own power using a built-in wave generator and make use of chemicals that react with water to facilitate its auto-inflation mechanism. Both of these will increase the shelf-life of the Smart Life Vest and reduce the maintenance cost.

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Engineering startup
Planto – Digital data driven financial advisor

Planto is a data driven digital finance advisor that helps millennials achieve financial greatness allowing users to plan, track and stay on top
of their progress. By automatically aggregating user’s
savings, credit cards, investments, loans, mortgages and retirement
accounts – Planto can leverage AI and big data to proactively give
predictive financial advice that is always in users’ interest.

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Computer Science
Evolving Human-Like Micromanagement in StarCraft II with NeuroEvolution and Reinforcement Learning

In our project, we implement neuro-evolution using NEAT and reinforcement learning using Sarsa(λ) on micromanagement scenarios in StarCraft II involving the small-scale precise control of combat units. Using our developed training framework for applying NEAT to StarCraft II, we evolved neuroevolutionary agents that learned to demonstrate precise hit-and-run strategies to beat the in-game AI in ranged vs melee matchups. Our reinforcement learning agents using Sarsa(λ) learned to be successful in more complex micromanagement scenarios involving enemy engagement selection and timing. Our results serve as a proof-of-concept of the benefits and potential of the applications of these techniques in video games and represent meaningful contributions to the wider video gaming and artificial intelligence communities.

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Mechanical Engineering
3D Food printer

The project aims to build a 3D food printer that is user-friendly for household users, through remodelling of the TEVO Tarantula 3D printer. Upon completion on configuration of hardware and software, an extrusion system is designed based on a meat mincer. The goal of this project is to print the customised dish with food material in high precisity. Another focus of this project is exploring food material applicable for 3D printing. With rich nutrient content and high formability, potatoes is chosen to make a great show with other supporting actress. The effort paid by the team does make an exciting return. It is wished that the efficiency of the printer can be greatly enhanced in the foreseeable future and finally be a necessary for a home.

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Computer Science
Find A Seat App

Many students endured a difficult and time-consuming search for an empty chair, particularly during the examination period. Furthermore, hogging seats with personal belongings for a long time are some notorious acts that are very common in the libraries. With a view to tackle these issues, this project “Find A Seat App” aims at building an application that can detect the occupancies of the seats in HKU Main Library in real-time. Two approaches, i.e. using Computer Vision techniques and Internet of Things (IoT) device, are examined and discussed in the project.

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Mechanical Engineering
Surgical robotics

The topic of the project is “Surgical robotic system development for dental applications”. A group of four students were dedicated to making a compact and dexterous dental robot specially designed for private dental clinics at densely populated cities like Hong Kong. Tendon-driven mechanism is adopted to minimize its size while a six Degree-of-Freedom mechanism in its joints helps boosting its dexterity. A haptic device was utilized to translate the hand motions of the dentist for teleoperation.

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Computer Science
SpaceKey: Exploring patterns in spatial databases for property searching

The demand for property is steadily rising with the significant market size of real estates across the world. Looking at the existing property searching applications, they only provide simple filtering functionalities about the properties, such as price, size, etc. However, in reality, users might have some complex requirements about the surroundings of their desired properties. To deal with this unsatisfied demand, we choose to facilitate an advanced query type – Spatial Pattern Matching (SPM), which is a new type of spatial group keyword query raised in recent research. Led by our supervisor, Dr. Reynold C. K. Cheng, its solutions have been well-discussed in theory. In our project, we want to fit these theories in this real-life scenario by resolving practical issues, as well as realizing some additional functionalities related to property searching. In the end, we have developed a standalone web-based application to demonstrate the importance and practicality of this newly proposed functionality.

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Electrical and Electronic Engineering
Posture correction phone application

The fitness industry has experienced rapid growth in the past decade as millennials begin to realize the importance of staying fit and healthy. Strength building exercises are a primary component of all fitness routines but can be ineffective and dangerous if done incorrectly. As fitness trainers prove to be too expensive, we introduce TrainSmart. A phone application acting as an on the go virtual trainer, which not only assists users through their workout but also identifies mistakes in form and provides personalized feedback. TrainSmart uses a pose estimation library and a customized movement analysis algorithm to correctly count repetitions and spot errors in the user’s form. TrainSmart also consists of an automated phone stand, which tracks the user across the gym when he/she is performing the workout. The stand consists of an Arduino coupled together with a servo motor which communicates with the phone application via a Bluetooth connection.

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Computer Science
MAXAR

To give an impressive presentation, we always use visual aids to emphasize key points. However, we usually use presentation slides. Then our team came up with a question – Why don’t we combine AR technology with presentations? MAXAR is a mobile application which utilizes AR technology to facilitate presentations. Users prepare their visual aids in our application by adding 3D elements or 3D text. They can either record their presentations and upload them to the Internet or deliver their presentations directly in front of the audience using their own device.
Our application shows an incredible potential in STEM education, e-learning, and entertainment.

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Industrial and Manufacturing Systems Engineering
Piezoelectric shoe

Harvesting mechanical energy from human motion in day to day life is a very attractive way of creating sustainable electric energy and a piezoelectric shoe exactly does that. Since it is a wearable energy harvester, it is very convenient to use it and has many advantages which will be discussed further. It generates electricity through piezoelectric effect in the shoe and stores it in a battery which can further be used to charge your phone. When a person walks electrical energy is produced and that energy is stored in the battery.

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Industrial and Manufacturing Systems Engineering
PiScan

A raspberry pi has been programmed using Linux to get the unique MAC addresses of the Wifi users and count the number of devices periodically and output the data in a text file. The data can be used to assess the crowdedness of a place.

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Computer Science
Decentralised media sharing platform

The application makes use of blockchain’s immutability and traceability to create a platform that can better protect copyright and fair use of media by providing secure storage and usage tracking. It aims to preserve the originality of the artwork by validating the proof of work during uploading.

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Computer Science
BookNotes

Taking notes for books in an organized manner has always been a hard work. Not only will the notes be lost, but they are also hard to search with. Sometimes you can’t even write on a borrowed book. BookNotes utilizes rectangular detection to allow users to scan a page of the book and take notes on the image easily. Users can also type additional notes and add tags to facilitate searching. Users can organise the notes according to the book they belong to by simply scanning the barcode of the book, then the details of the books are filled in automatically.

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Computer Science
Understanding financial reports using natural language processing

This project investigates how mutual funds leverage credit derivative by studying their routine filings to the U.S. Securities and Exchange Commission. Credit derivatives are used to transfer credit risk related to an underlying entity from one party to another without transferring the actual underlying entity. Therefore, we developed both rule-based and NLP based methods to extract CDS information from thousands of files and aggregate into a dataset and further developed a one of its kind search engine to provide quick access to historic data

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Computer Science
Design secure digital wallets

This aim of the project is to design a secure crypto wallet. The application is a web application and it has incorporated 3 security features. The features are Two factor authentication, Hierarchical deterministic wallet and Multisignature technology.

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Electrical and Electronic Engineering
Smart parking system

Have you ever felt tired when you need to find a parking space inside a car park? Do you want to save your precious time from queueing at the car park entrance? If so, Smart Parking System is your solution. When you are entering the car park with Smart Parking System, what you need to do will be just driving your car onto our Smart Guided Vehicle. The Smart Guided Vehicle will then drive your car to the assigned parking space. When you want to take your car back, you can assign the time that you prefer. The process will be smart, user-friendly, energy-efficient and effective.

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Electrical and Electronic Engineering
Smart home system

Smart Home System is an intelligent home system implemented by different sensors and components with Raspberry Pi. It can be divided into monitoring, smart control and security modules. Monitoring module allows users to read the data from the environment, like temperature, humidity, lightness and image from camera. Smart control module allows users remotely control appliances at home automatically or manually. Security module allows users to know the current status of the home, by receiving notification if any unexpected condition is detected. By Apple HomeKit, users could integrate the system and use the above functions with their Apple devices.

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Biomedical Engineering
Advancing optical label-free cellular imaging – from instrumentation to cell assays

Quantitative phase imaging (QPI) is an advanced optical microscopy technique that requires no sample staining and allows quantitative measurement of biophysical parameters of the cell specimens. This technique is desirable especially in live-cell imaging, as it can yield cellular dry mass distribution, intracellular dynamics as well as size of cells with minimal intervention/damage to the sample. A compact and easily-compatible setup of QPI was developed and applied to a wide range of biomedical applications, ranging from fundamental biological studies in brain imaging, to the clinical studies in drug-screening for breast cancer cells and characterization of pathogenic bacteria biofilms.

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Civil Engineering
Identifying priority areas for the improvement of minibus service quality

The minibus is the third most popular form of transportation in Hong Kong, contributing 13% of all trips made in the city. This project aims to identify the priority areas for improvement of minibus services quality which could serve as a reference for related policy making in the future. An on-street questionnaire survey was conducted in December 2018 to collect the up-to-date data, primarily on the public’s ratings on 10 selected service aspects. An ordered logit model was then calibrated for the data to identify the relative importance of these 10 service aspects. After having the relative importance and the satisfaction ratings, an importance-satisfaction analysis was carried out to find out which service aspect has the highest priority for improvement. Result shows that among the 10 service aspects, “in-vehicle comfort” has the highest priority for improvement in both green and red minibuses.

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Civil Engineering
Realistic visualization of bridge structure in a Virtual Reality environment

Efficient collaboration of data is essential for successful project delivery of
Building Information Modeling (BIM), which mainly relies on its visualization performance. VR technology can extend the advantage to create a more engaging and realistic environment for every stakeholder. As a large number of software for BIM and VR computing are available on the internet, it is vital to find the most effective workflow to transfer the project from modeling tool to the VR engine.
In this project, we would explore the performance of different software and hardware to find the best solution to BIM-VR collaboration workflow.

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Computer Science
LoopIt

LoopIt is an application that emulates the experience of using a loop station.

A loop station is a device that allows its user to sample series of short audio recordings generated from an audio input device, where the audio recordings are looped back continuously. It is generally used by musicians to gradually build layers of sounds and music on their own until all the recordings combined sound comparable to a complete band or musical piece.

Currently, such technology in its physical form is very expensive (~4000HKD), hence inaccessible to most. In light of this, LoopIt aims to make such technology accessible to the casual user.

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Computer Science
Animal shield

Nowadays we often see posts of finding lost animals on social media. Also, there are posts discussing discovering stray animals on streets. However, these social media are not effective enough, since the news feed of users will change from time to time.

Seen in this light, our team hopes to develop an application which solely focus on spreading information on finding lost pets and rescuing stray animals. Users can make use of our platform to seek help. Our application will also connect to the vet clinics to make finding vet more convenient. Our application will also update users with news focusing on pet-caring and pet issues, these news and useful pet-caring tips will give positive influence on users to increase their attention on animal rights.

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Mechanical Engineering
Development of universal testing machine with digital image correlation system for soft and biomaterials

Research on the development of new types of biomaterials has become one of the major focus in the engineering field in recent years. The biomaterial is integrated with medical engineering so it can be engineered to interact with the biological system in the human body for the different medical purpose. In order to opt for the optimal biomaterial for a certain medical purpose, several testing related to the measurement of displacement and strain should be performed on the biomaterial. This project aim to develop an Universal Testing Machine (UTM) with Digital Image Correlation method (DIC) to provide a field true strain measurement and reduces the disturbance on the local mechanical response of the local mechanical response of the testing material, providing a better, more precise and immediate strain/displacement analysis of the experiment than using the extensometer.

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Computer Science
Snowman’s adventure

Snowman’s adventure is a Third Person Shooting game. It tells a story of a snowman, who is losing his home due to climate change. Encouraged by Santa, snowman starts his journey to face factories that cause pollution. Expect resistance, player. For those who own the factories care not about your home, but money.

In this game, player will follow story-driven objectives, which will guide snowman in his adventure. Player can shoot snowballs to defeat the enemies. In the progress, player will level up and gain power-ups.

This game is created as an inspiration to reality. The effects of climate change are seen by everyone, and yet some still deny its existence, while many ignored it. Actions weigh more than words. But what much could a student do when even some of the world leaders decline actions? I can only do my part to spread the messages in my game to remind of climate change.

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Computer Science
The Library: A stealth game

The Library is a horror/stealth game with an interesting narrative and immersive 3D Graphics. It is set in a library scene with several obstacles which the player must dodge while being chased by a monster. The player is exposed to three power ups through the course of the game- restore sanity, Speed gain and invisibility which aid help him/her in his escape. The goal of the game is to obtain 4 out of the 7 hidden keys and finally escape from the clutches of the monster through the exit door without losing his sanity. The game was developed using the Unity Game Engine and captures the lenses of surprise, fun and curiosity.

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Design

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Innovate

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Showcase

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Showcase courses / units

Engineering Startup Projects &
Experiential Learning Projects

A number of Engineering start-up companies and Engineering student interest groups are invited to showcase their experiential learning projects and technologies at the Engineering InnoShow.

Coordinator: Dr. Henry Y.K. Lau (Associate Dean of Innovation, Faculty of Engineering)

Nominated Final Year / Capstone Projects from CIVIL, CS, EEE, IMSE, and ME/BME

Student individuals or groups, during the final year of their studies, undertake full end-to-end development of a substantial project, taking it from initial concept through to final delivery. 

Coordinators:
  Dr. C.K. Chui (Innovation Wing, Faculty of Engineering)
  Dr. K.P. Chan (Department of Computer Science)
  Dr. S.H. Lee and Dr. C.P. Wong (Department of Civil Engineering)
  Dr. Ko M.W.L. and Dr. Wang Z. (Department of Mechanical Engineering)

Year 1 Engineering course
ENGG1320 Engineers in the Modern World

This is an introductory course designed for first year Engineering students. The course aims to enable students to learn about engineering in the modern world, with an emphasis on engineering businesses, systems, and entrepreneurship, and how to bring new ideas to market in both engineering startups and corporate settings. The main objective is to provide students with a broad knowledge on how engineering entrepreneurship plays a key role in the global economy. Students will learn to explore and critique entrepreneurship as a systematic approach to designing, launching and running an engineering business that offers a product, process or service for sale.

Coordinator: Dr. Calvin K.L. Or (Department of Industrial and Manufacturing Systems Engineering)

ELEC3442 Embedded Systems

This course introduces the design concepts of modern embedded systems, with an emphasis on the integration of hardware and software. Topics include: hardware/software interface design and implementation, the role of operating system in embedded systems, embedded application development and the tradeoffs involving the use of hardware accelerators. A key component of the course is to design and implement a real-world embedded system using field-programmable gate array (FPGA) as a platform.

Coordinator: Dr. Vincent W.L. Tam (Department of Electrical and Electronic Engineering)

ELEC3848 Integrated Design Project ​

This course aims at providing students in small teams an opportunity to apply and integrate their knowledge in electrical and electronic engineering courses, as well as project management, to implement a practical system. At the beginning of the course, students are guided to acquire skills in using hardware and software development tools through a sequence of laboratory exercises. Students then begin working on the project. Regular lecture and tutorial sessions are conducted to help students throughout the process. Besides implementing the system to the required project specification, students are encouraged to extend the project with their own inputs.

Coordinators: Dr. K.S. Lui and Dr. K.H. Lam (Department of Electrical and Electronic Engineering)

COMP3329 Computer Game Design and Programming​

This course introduces the concepts and techniques for computer game design and development. Topics include: game history and genres, game design process, game engine, audio and visual design, 2D and 3D graphics, physics, optimization, camera, network, artificial intelligence and user interface design. Students participate in group projects to gain hands-on experience in using common game engine in the market.

Coordinator: Dr. T.W. Chim (Department of Computer Science)

COMP3330 Interactive Mobile Application Design and Programming

This course introduces the techniques for developing interactive mobile applications on Android platform. Topics include user interface design, graphics, parallel computing, database, network, multimedia, sensors and location service. Trends and tools for developing applications on various mobile platforms are also discussed. Students participate in both individual assignments and group projects to practice ideation, reading, writing, coding and presentation skills.

Coordinator: Dr. T.W. Chim (Department of Computer Science)

Featured Workshop
HKU Robomaster team: HeraKles

RoboMaster Robotics Competition focuses on the comprehensive application and engineering practice ability of the participating members in science and engineering disciplines, fully integrating many robot related technical disciplines such as “machine vision”, “embedded system design”, “mechanical control”, “inertial navigation”, “human-computer interaction”, etc. At the same time, the innovative combination of e-sports presentation and robotic competition makes the robot confrontation more intuitive and intense, attracting the attention and participation of many technology enthusiasts and the public. (Robomaster official website)

Supervisor: Dr. Kenneth K.Y. Wong (Department of Computer Science)

Awards & Prizes

1. Dean’s funding to achieve greater impact:  Selected teams will receive HK$10,000 sponsorship to participate in external competitions or incubation/ entrepreneurship/ startup programmes.

* The awarding teams will need to consult the Director of the Tam Wing Fan Innovation Wing before joining the competitions or programmes and should seek reimbursement after successful completion of the competitions or programmes. The sponsorship will be reimbursed on an accountable basis on or before 30 June, 2019 (including but not limited to original invoices and receipts or other evidence of payment).

2. Microsoft innovation prize:  The most innovative project will receive a prize (Microsoft Surface pro 6) from Microsoft.

3. The best project award for each of the following participating courses.

  • ENGG1320 Engineers in the Modern World
  • ELEC3442 Embedded Systems
  • ELEC3848 Integrated Design Project
  • COMP3329 Computer Game Design and Programming
  • COMP3330 Interactive Mobile Application Design and Programming
Judging panel
Dr. Y.K. Lau (Henry)
Chief Judge
Dean's funding to achieve greater impact
Associate Dean of Engineering
Innovation
Dr. K.H. So (Hayden)
Judge
Dean's funding to achieve greater impact
Associate professor
Department of Electrical and Electronic Engineering
Dr. Ruibang Luo
Judge
Dean's funding to achieve greater impact
Assistant professor
Department of Computer Science
Practicabililty and sincerity are what I'm looking for.
Dr. Y.H. Kuo
Judge
Dean's funding to achieve greater impact
Assistant professor
Department of Industrial and Manufacturing Systems Engineering
I look for innovation, inspiration, and impacts.
Dr. P.K.L. Chan (Paddy)
Judge
Dean's funding to achieve greater impact
Associate professor
Department of Mechanical Engineering
For the factors, i guess the scientific and engineering merits in the project are important, the number of people can be beneficial, and the potentials of continue development of the project.
Dr. K.W. Wong (Gary)
Judge
Dean's funding to achieve greater impact
Assistant professor
Division of Information and Technology Studies
Faculty of Education
To me, I think the product/prototype/idea is human-centric, which helps improve the quality of life. Ethic is another crucial factor I like to look into, whether the innovation can easily fall into the wrong hands.
Mr. Brian Tang
Judge
Dean's funding to achieve greater impact
Founding Executive Director, LITE Lab@HKU, Faculty of Law
I look forward to seeing students who have fire in their eyes when they describe their project, the meaningful problems that they solve and why their project is different and hopefully better than what is currently out there. Those are the students that are more likely to make it happen.
Mr. Tang (Laurence)
Judge
Dean's funding to achieve greater impact
Manager
iDendron - HKU Innovation & Entrepreneurship Hub
I am looking for project which can solve day-to-day problem and prompt me to buy immediately from the innoshow (or invest if I have that much money!)
Dr. C.H. Yuen (Joe)
Judge
Dean's funding to achieve greater impact
Lecturer
Department of Electrical and Electronic Engineering
A good project should use technologies to solve real-world problems and improve our life with innovation.
Dr. B.P.L. Ho (Benjamin)
Judge
Dean's funding to achieve greater impact
Senior Lecturer
Department of Mechnical Engineering
Any innovative ideas should look from the users’ point of view. The product should be able to ease our life and change the habit of our living.
Dr. K.H. Lam (Sam)
Judge
Best project award
ELEC3848 Integrated Design Project
Dean's funding to achieve greater impact
Lecturer
Department of Electrical and Electronic Engineering
For project characteristics, I would prefer to look for some humanity elements in them. I want our students to look beyond simply technological advancement, but also to consider the impact to the society as well.
Dr. T.W. Chim
Judge
Best project award
(COMP3329 & COMP3330)
Lecturer
Department of Computer Science
In COMP3329 Computer Game Design and Programming, I require students to design and develop creative and original computer games. So I consider games with creative and innovative ideas together with high-quality implementations as good ones.
In COMP3330, I require students to design and develop creative mobile applications. So I am looking for applications that are creative with innovative design.
Organizing committee
Sang Wen Yao (Shawn)
Computer Science
Captain of the HKU Robomaster 2019 team
Design Specialist
Austin
Biomedical Engineering
Computing & Data Analytics
Design Specialist
My name is Austin. I am doing a double major in Biomedical Engineering and Computing & Data Analytics at the University of Hong Kong. My interest lies in advanced technology, building robots and coding. I am actively participating in Robocon, have experience in chatbot, app and web development. I hope that through InnoWing I get to continue my passion in working on new and exciting project.
Timothy
Mechanical Engineering
Design Specialist
Leader of the Vayu Robotic Fish team
R.A. in the Dept. of Orthopedics and Traumatology

Timothy's interest lies in the intersection between the arts and sciences. He believes creativity and innovation come by working through with challenging and complex problems, which requires the ability to quickly cycle through different perspectives and approaches to the problems. His background and experience lie in engineering, design, and business, providing a diverse garden to cherry pick from. It is only through understanding others can we truly understand the big picture. You can find him hacking away at his little fish, if you're lost as to how to start your project, or where to go, he's the person you should find, you'll be back with your own bed of roses. 

Mohd Rezaul Karim Tharim (Reza)
Mechnical Engineering
Design Specialist
I believe ideas only take you a tenth of the way. Everyone has ideas, but seldom do they act on it. Execution is key.
The most common reason people fail at execution is either the lack of knowledge or lack of resources. Our objective with Inno Wing is to create a platform for ingenious students to innovate and bring their ideas to life. It will not only provide resources but also practical skills to help students achieve their goals.
Desmond
Computer Engineering
Multimedia specialist
Desmond is an experienced Software Developer, Multimedia Producer with a demonstrated history of working in the higher education industry. Skilled in Mobile Application Development, Multimedia Production, Game Development, and Web Development. I believe that other than technical skills, how we can influence, or even inspire others with the use of multimedia is equally important. Having been engaged in a number of video production projects, including commercial advertisement production, I hope that I will be able to create stunning and influential videos for the InnoWing, making it truly a platform to spark innovation.
Felix
Computer Engineering
Multimedia specialist
Knowledge is power, but thinking outside the box is gold.   The university gave us a very good opportunity to gain knowledge, but gaining knowledge is not enough. I always feel like knowledge is just like pieces of a Go game, what you can do with it is endless. When you put the pieces together, each piece can have multiple functions and it all depends on how you put them together.  Simple ideas united into one can most definitely change the world. Think different, live different, make a change.
Vienne Lin
Communication and Applied Linguistics
Pedagogical Specialist
As a Communication and Applied Linguistics graduate, Vienne has always loved the writing and thinking processes. Her insatiable curiosity has led her to observe, learn and absorb as much as she can from those around her. She believes words hold power. Through narrative, students can transport each other to different realms and see what they can’t see.
Andy
Experiential learning officier
Department of Computer Science
My hobby is to make something cool. Through the making process, Makers have to overcome barriers like technical challenges, time management, frustration, procrastination... These experience is unique every time and it makes life fun too. Students may have learned a lot in school, and MAKE is the process to check their skill level. For me, learning is a life-long process, let's make something fun and we can all learn from it.
Emily
Clerk
TAM WING FAN INNOVATION WING
Faculty of Engineering
The University of Hong Kong

I feel honored to serve on the organizing committee to take forwards the students’ project showcase in the event which brings students and teachers close and act as a platform to breed innovative ideas.
Heartfelt thanks to our team of very motivated and dedicated committee members with their involvement shown. I am also grateful to the projects present here, the encouragement helps us to carry out such a meaningful event.
I am looking forward to more Engineering InnoShow events. With our collective efforts, they must be memorable and successful.

Seto
Technical manager
TAM WING FAN INNOVATION WING
Faculty of Engineering
The University of Hong Kong

Innovation is crucial to the continuing success of any organization. In view of the irreversible impact of modern technology on the human race, it is my passion to work with the team to maximize our contributions in the areas we are currently serving. Through the endless creativity and new inspiration from our works, we hope our students will be equipped to be versatile and flexible, ready to walk on a successful path when stepping into the rapidly changing world.

Edward
Executive Officer
TAM WING FAN INNOVATION WING
Faculty of Engineering
The University of Hong Kong

I am proud to be working at Innovation Wing team, in which the the team spirit motivates me to learn and grow. I always devote particular attention to innovation and technology in belief that innovation has the most impact on our future, and it’s necessary to prepare our students for this technology-driven world. 

Motivation is the spark that get us started. I am grateful to work with other committees with a lot of creativity here, which also inspires me with my son as a kid to create the fantastic moment.

Dr. C.K. Chui (Kit)
DIRECTOR
TAM WING FAN INNOVATION WING
Faculty of Engineering
The University of Hong Kong

We believe our future engineers should nourish a sense of mission to make a better world with technological innovations. Engineering educators should engage students to explore the world, creating opportunities for them to learn about the needs of the underprivileged, and acquiring practical work experience in developing solutions with real-world impact.

Promotion

Dear Students,

Hello! We have an event during the revision week for you that you definitely don’t want to miss 🙂
You are cordially invited to come to the first Engineering InnoShow on the 10.00am – 12.30pm, 30th April 2019 at the Haking Wong podium.

  • Come to learn about the amazing 50 Engineering projects done by our classmates in various Engineering courses including all disciplines and all levels (year 1 projects to final year projects to Engineering startup projects).
  • Come to vote for the most innovative projects by scanning the QR code in the project booth. They need your vote to win a Microsoft surface pro 6!
  • Come to have pizza at the prize presentation ceremony at 12:45 pm (Quota: 80).

Click here for a pizza ticket: https://forms.gle/jxjPQ4UmbyMivBbE7

  • Come to showcase your project. There are attractive prizes and awards. There is still limited booth space (Priority given to project submitted on or before 23 April 2019).

Click here to submit your project: innowing.hk

We hope to see you there 🙂

Our best wishes to you all, and wish you all have a great performance in the final examination!

Dr. C.K.Chui
Director
Tam Wing Fan Innovation Wing (coming in 2020)
Faculty of Engineering
The University of Hong Kong